The Lab
Things built to understand them
Games, tools and things I've built for the love of it, over more than ten years. Each one has the story of how it was built and what it taught me.
- Turn-based strategy game · 2024 – now

Pocket Wars
A retro turn-based strategy game in the spirit of Advance Wars, with an AI opponent that weighs attacking against retreating every time a unit moves. - Cipher machine simulator · University – now

Lorenz SZ40
A simulator of the WWII German teleprinter cipher machine that models its twelve wheels rather than faking the output. I rebuild it every time I learn a new language. - Desktop tool · 2021 – 2022

Super Payload Launcher
A cross-platform desktop app that boots a Nintendo Switch into homebrew firmware, built so that people who aren't developers can use it safely. My most-starred open-source project. - Remote control for a PC · 2019

Soundboy
A phone app and a small Windows server that let you change your PC's volume from the sofa or mid-game. Looking back, it is where Dashcat's questions started. - 3D puzzle platformer demo · 2025

Deep Down
A 3D puzzle platformer prototype where physics and real-time lighting are the puzzles. You start at the bottom of a vast cavern and climb towards the light. - Simulation · 2020

Game of Life
Conway's Game of Life in Object Pascal, drawn pixel by pixel onto a Windows canvas. Written to learn Delphi properly after joining a Delphi company. - Android app · 2019 – 2022

Kinda Funny Soundboard
A fan-made soundboard for a podcast I loved, built with the hosts' blessing. One of my most-downloaded apps, and the best reviewed. When I stepped back, I handed the content to the community. - Action platformer · 2014

Escape Sequence
A fast 2D action platformer, and the first real game I built. Around a dozen levels of tight jumps, boss fights and auto-scrolling stages.